![]() ![]() What started out as a ray-tracing tech experiment, Quake II RTX is something that’s being built on and improved upon in a way that makes this version of the game definitive. It’s not just that 60fps is essential for bouncing through Quake II’s foes at breakneck pace, the floatiness is eliminated. Given that newer games like Call of Duty: Modern Warfare are very playable above 60fps with ray-tracing on, albeit with more limited implementations of the tech, this felt like it was off to a bad start.ĭropping the resolution, or selecting the new resolution scaling option (which, works great), things fare a lot better. It wasn’t just the frame-rate dips either movement felt floaty which, in turn, made the aiming and subsequent gunplay feel sub par. When I left the resolution at my default display setting (2560x1440), Quake II RTX looked great but felt inconsistent. Despite the ageing core id Tech 2 engine that powers Quake II (for those keeping track at home, we’re now up to id Tech 7), the ray-tracing implementation has the potential to humble even a 2080 Super-powered machine. This is where my newly acquired NVIDIA GeForce RTX 2080 Super steps in. Yeah, this is a decades-old PC game that pushes your rig in ways that Crysis can only dream of. ![]() In a pinch, you could try a high-end 10-series card – like my not-so-old 1080 Ti that suddenly, after the birth of ray-tracing, feels outdated – but you’ll have to set ray-tracing to low and even then the frame rate won’t be flash. You really need an NVIDIA 20-series GeForce RTX GPU to get the most out of it. By adding a comprehensive real-time ray-tracing implementation that includes reflections, global illumination, shadows, and basically anything and everything relating to rays of light - 1997’s Quake II is once again one of the most visually impressive games you can play. While the music is still sadly missing out of the digital box (naturally I fixed this before replaying too much), the resolution and control options are a better match not only for 2020 but also for how I remember the game looking at the time. “Quake II RTX by NVIDIA is like the definitive version of id Software’s classic." The first few levels are free to sample too, for those looking to simply relive their FPS glory days in-between bouts of staring outside muttering something about the neighbour’s rowdy kids. Or, you can download the Quake II RTX version by NVIDIA on Steam - which in a way acts like the definitive version of id Software’s classic. You can use a common community patch to address all of that. Horseshit! Thankfully, there are ways to solve this, but the bigger problem is a lack of modern resolution options and a bizarre array of default controls that haven’t aged well. Then along comes the Steam or GOG version, depending on your preferred flavour. And that’s coming from someone who played a lot of Quake II across campaign and multiplayer. For me, this is a game whose teeth-rattling Sonic Mayhem soundtrack got more playtime than the game itself. Licensed under the terms of the GPLv2.Digital platforms offer an awesome way to relive old classics. Q2Pro : Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack : Used with permission from Arthur Galaktionov. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0. Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production" : Textures from Quake2Max used in Quake2XP. Q2VKPT : Copyright © 2018 Christoph Schied. Quake II : Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. For news on more graphically-advanced, ray-traced games, demos and experiences, stay tuned to. We hope you enjoy our first foray into remastering classic games with today’s cutting-edge visual effects. And if you want to get a GeForce RTX GPU so you can experience Quake II RTX and upcoming ray-traced games at fast framerates, head here. If you want to learn more about the tech and advanced features of Quake II RTX, read our Advanced Users Guide. If you need help, check out our User Guide and head to our forum. ![]()
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